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WARDOGS guides
Guides built on figures you can check. One is finished; the rest go live only once the numbers behind them are solid.
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How to use the mortar
LiveDistance, bearing, mils — and why a 10-mil correction moves the round 10 m at 300 m but only 5 m at 650 m.
The $10,000 seed
In the worksWhy the first purchase shapes your season, and what a lost vehicle costs measured in replacement runs.
The New Recruit discount
In the worksHalf price on all vendor gear below Wardog 9, gone for good after. What is worth buying before it expires.
Control Zone and Hot Zone
In the worksA point every ten seconds to the team with most players inside — and why Hot Zone players count double.
Towers and moving the Hot Zone
In the worksSecure three code digits from the towers to force the Hot Zone to reposition.
Forward operating bases
In the worksBuilding with hammers and materials, and the supply line a FOB needs to stay standing.