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WARDOGS guides
Guides built on figures you can check. One is finished; the rest go live only once the numbers behind them are solid.
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Renting a WARDOGS server
LiveOnly three hosts can run one, and BULKHEAD named them. What each charges for 60, 80 and 100 slots, read off their order pages — and who is selling WARDOGS servers without being on the list.
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Levelling and XP
LiveSeason 2 halved the climb: level 20 on a role track takes 111,500 XP, down from 250,000. Every band, and what unlocks at it now.
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Weapon tier list, Season 2
LiveEvery weapon with a published damage figure, ranked inside its class with its price and unlock gate. Season 2 put the TCX-SPR, SVD and M14 on the short list and knocked the FAL off it.
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Budget loadouts
LiveThree kits priced in full at Season 2 prices, with the one-time unlock behind each item.
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Which vehicle to buy first
LiveOnly 3 of 23 vehicles are open on a new account. The rest carry a one-time unlock of $25,000 to $650,000.
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How to make money
LiveThe zone pays ten times what the killfeed does — and Season 2 is the first time BULKHEAD has printed what logistics, towers and vehicle kills pay.
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Best assault rifles
LiveThe new TCX-SPR is the fastest assault rifle in Season 2 and the FAL lost its two-shot kill. Every rifle with its price, its unlock and its time to kill.
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How to use the mortar
LiveDistance, bearing, mils — and why a 10-mil correction moves the round 10 m at 300 m but only 5 m at 650 m.
Control Zone and Hot Zone
In the worksA point every ten seconds to the team with most players inside — and why Hot Zone players count double.
Towers and moving the Hot Zone
In the worksSecure three code digits from the towers to force the Hot Zone to reposition.
Forward operating bases
In the worksBuilding with hammers and materials, and the supply line a FOB needs to stay standing.