The Season 2 curve
This is not a community estimate. BULKHEAD's Season 2 patch notes print the total XP for every fifth role-track level, Season 1 and Season 2 side by side. Beside each band is what opens in it on today's unlock list.
| Level, and what opens by it | Season 1 | Season 2 | Change |
|---|---|---|---|
| Level 10AH-6M Miniguns, C4 Charge, Dune Buggy, Field Resuscitator… | 35,000 | 25,000 | 29% less |
| Level 159K333 Verba, Field Backpack, Humvee, Medical Bag… | 110,000 | 54,750 | 50% less |
| Level 20AH-6R Rockets, AMP-9, Adrenaline Pen, BMR-308… | 250,000 | 111,500 | 55% less |
| Level 25AT Mine, Claymore, Defibrillator, Flakpanzer Gepard… | 365,000325,000 in the 9 Sep changelog | 206,600 | 43% less |
| Level 30Evo-3 Ultra, Ghillie Armour, Ghillie Helmet, Heavy Drill… | 500,000400,000 in the 9 Sep changelog | 318,200 | 36% less |
| Level 35AMR 50, Assault Backpack, FAL, Havoc… | 750,000500,000 in the 9 Sep changelog | 525,000 | 30% less |
| Level 40M1911 | 975,000650,000 in the 9 Sep changelog | 712,500 | 27% less |
| Level 45— | 1,225,000800,000 in the 9 Sep changelog | 920,850 | 25% less |
| Level 50Large Tac Vest | 1,500,0001,000,000 in the 9 Sep changelog | 1,150,000 | 23% less |
Levels 10 to 20 are back where the beta had them
BULKHEAD's reason, in the same post: “Levels 10 to 20 were a slow grind, and many players stalled out before unlocking the gear that defines each role. Reaching level 20 now takes less than half the playtime it did in Season 1.”
Put the two seasons' posts side by side and the shape is plain. Season 1's changelog of 9 September raised levels 10, 15 and 20 from 25,000, 54,750 and 111,500 XP — the beta curve — to 35,000, 110,000 and 250,000. Season 2 sets all three straight back to the beta figures. The wall Season 1 built around levels 10 to 20 is gone; above level 25 the climb is still steeper than the beta's.
The unlocks did not all come closer with it. The M4 moved from Assault 20 to 28 in the same patch, so the levels got cheaper and the mid-priced rifle moved further up them.
Six tracks, and what moved between them
Progression is not one number. Each role — Assault, Medic, Support, Recon, Driver, Pilot — carries its own track, and the account carries an overall level on top, which BULKHEAD now calls the WARDOG track; the Season 1 changelog called it Career. An unlock names its track: a Driver level does nothing for a Medic item.
Season 2 moved 34 of the items we list. The biggest jump is the SPH-2: from WARDOG level 90 to Driver level 31, with its unlock cut to $350,000.
| Item, and the track it is on now | Season 1 | Season 2 |
|---|---|---|
| SPH-2Driver track | Level 90 | Level 31 |
| DeagleWARDOG track | Level 85 | Level 65 |
| JudgeWARDOG track | Level 18 | Level 1 |
| GGX 17WARDOG track | Level 1 | Level 18 |
| GGX 18WARDOG track | Level 70 | Level 85 |
| PKMSupport track | Level 30 | Level 15 |
| MP5Medic track | Level 15 | Level 4 |
| PP-19 VityazMedic track | Level 4 | Level 15 |
| DefibrillatorMedic track | Level 11 | Level 22 |
| Heavy HelmetWARDOG track | Level 60 | Level 70 |
| Heavy ArmourWARDOG track | Level 60 | Level 70 |
| Medical BagMedic track | Level 24 | Level 14 |
| BMR-308Recon track | Level 30 | Level 20 |
| M4Assault track | Level 20 | Level 28 |
| MK22Recon track | Level 25 | Level 30 |
| M249 SAWSupport track | Level 15 | Level 20 |
| AH-6M MinigunsPilot track | Level 4 | Level 8 |
| Humvee M249Driver track | Level 20 | Level 24 |
| Ural DefenderDriver track | Level 18 | Level 15 |
| Ural Defender M249Driver track | Level 25 | Level 22 |
| Remote DetonatorAssault track | Level 2 | Level 4 |
| C4 ChargeAssault track | Level 2 | Level 4 |
| Adrenaline PenMedic track | Level 14 | Level 16 |
| Ghillie HelmetRecon track | Level 24 | Level 26 |
| Ghillie ArmourRecon track | Level 24 | Level 26 |
| MAAWSSupport track | Level 20 | Level 18 |
| 9K333 VerbaSupport track | Level 16 | Level 14 |
| Sport ParachuteWARDOG track | Level 35 | Level 34 |
| Individual First Aid KitMedic track | Level 9 | Level 10 |
| SV98Recon track | Level 19 | Level 18 |
| Compound BowRecon track | Level 17 | Level 16 |
| ClaymoreRecon track | Level 22 | Level 23 |
| Dune BuggyDriver track | Level 8 | Level 9 |
| HumveeDriver track | Level 15 | Level 14 |
Where the XP goes now
Season 2 also moved whole kinds of work onto different tracks:
- “Destroying a buildable now gives assault XP instead of support.”
- “Artillery now gives driver XP instead of support.”
- “IED/C4 now give assault XP instead of support.”
- “Repair XP now goes into the driver or pilot tracks depending on the vehicle being repaired, instead of a flat support amount.”
So the Assault track now levels from base-breaking, and artillery levels the Driver track — the same track the SPH-2 itself now sits on. Two routes had already been cut in Season 1: “Player kill using an air vehicle: 300 XP to 250 XP.” and “Supply crate item sold under $75: 25 XP to 1 XP.” What happens to people who farm XP anyway is set out in the money guide — in BULKHEAD's words, permanent bans.
It changes every season
The rule BULKHEAD set in the Season 1 changelog held: “Each season we will have a different XP curve with different item orders.” Season 2 brought exactly that — a new curve and a new order. Whether the levels you earned in Season 1 carried over, neither Season 2 post says.