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Guide · Official figures, Season 2, read 15 Oct 2026

Levelling and XP in WARDOGS

Season 2 took the wall down: level 20 on a role track now costs 111,500 XP, down from 250,000 — less than half the playtime, in BULKHEAD's words. It is exactly the figure the beta used before Season 1 more than doubled it.

Every figure here is quoted from BULKHEAD's Season 2 patch notes and Season 1 changelog

Updated for Season 2 (15 Oct 2026): Rewritten around the Season 2 curve and the items it moved. All patch notes

3:25 · synthetic voice, read from this page · tables and figures are not read aloud

The Season 2 curve

This is not a community estimate. BULKHEAD's Season 2 patch notes print the total XP for every fifth role-track level, Season 1 and Season 2 side by side. Beside each band is what opens in it on today's unlock list.

Level, and what opens by itSeason 1Season 2Change
Level 10AH-6M Miniguns, C4 Charge, Dune Buggy, Field Resuscitator…35,00025,00029% less
Level 159K333 Verba, Field Backpack, Humvee, Medical Bag…110,00054,75050% less
Level 20AH-6R Rockets, AMP-9, Adrenaline Pen, BMR-308…250,000111,50055% less
Level 25AT Mine, Claymore, Defibrillator, Flakpanzer Gepard…365,000325,000 in the 9 Sep changelog206,60043% less
Level 30Evo-3 Ultra, Ghillie Armour, Ghillie Helmet, Heavy Drill…500,000400,000 in the 9 Sep changelog318,20036% less
Level 35AMR 50, Assault Backpack, FAL, Havoc…750,000500,000 in the 9 Sep changelog525,00030% less
Level 40M1911975,000650,000 in the 9 Sep changelog712,50027% less
Level 45—1,225,000800,000 in the 9 Sep changelog920,85025% less
Level 50Large Tac Vest1,500,0001,000,000 in the 9 Sep changelog1,150,00023% less
XP totals quoted from the Season 2 notes. From level 25 up, the Season 1 figures in this post are higher than the ones BULKHEAD printed for Season 1 on 9 September. Either the curve changed during Season 1 without a note, or one of the two posts is wrong. We show both and do not pick. The items beside each level are from our price list and gear list, on any track.

Levels 10 to 20 are back where the beta had them

BULKHEAD's reason, in the same post: “Levels 10 to 20 were a slow grind, and many players stalled out before unlocking the gear that defines each role. Reaching level 20 now takes less than half the playtime it did in Season 1.”

Put the two seasons' posts side by side and the shape is plain. Season 1's changelog of 9 September raised levels 10, 15 and 20 from 25,000, 54,750 and 111,500 XP — the beta curve — to 35,000, 110,000 and 250,000. Season 2 sets all three straight back to the beta figures. The wall Season 1 built around levels 10 to 20 is gone; above level 25 the climb is still steeper than the beta's.

The unlocks did not all come closer with it. The M4 moved from Assault 20 to 28 in the same patch, so the levels got cheaper and the mid-priced rifle moved further up them.

Six tracks, and what moved between them

Progression is not one number. Each role — Assault, Medic, Support, Recon, Driver, Pilot — carries its own track, and the account carries an overall level on top, which BULKHEAD now calls the WARDOG track; the Season 1 changelog called it Career. An unlock names its track: a Driver level does nothing for a Medic item.

Season 2 moved 34 of the items we list. The biggest jump is the SPH-2: from WARDOG level 90 to Driver level 31, with its unlock cut to $350,000.

Item, and the track it is on nowSeason 1Season 2
SPH-2Driver trackLevel 90Level 31
DeagleWARDOG trackLevel 85Level 65
JudgeWARDOG trackLevel 18Level 1
GGX 17WARDOG trackLevel 1Level 18
GGX 18WARDOG trackLevel 70Level 85
PKMSupport trackLevel 30Level 15
MP5Medic trackLevel 15Level 4
PP-19 VityazMedic trackLevel 4Level 15
DefibrillatorMedic trackLevel 11Level 22
Heavy HelmetWARDOG trackLevel 60Level 70
Heavy ArmourWARDOG trackLevel 60Level 70
Medical BagMedic trackLevel 24Level 14
BMR-308Recon trackLevel 30Level 20
M4Assault trackLevel 20Level 28
MK22Recon trackLevel 25Level 30
M249 SAWSupport trackLevel 15Level 20
AH-6M MinigunsPilot trackLevel 4Level 8
Humvee M249Driver trackLevel 20Level 24
Ural DefenderDriver trackLevel 18Level 15
Ural Defender M249Driver trackLevel 25Level 22
Remote DetonatorAssault trackLevel 2Level 4
C4 ChargeAssault trackLevel 2Level 4
Adrenaline PenMedic trackLevel 14Level 16
Ghillie HelmetRecon trackLevel 24Level 26
Ghillie ArmourRecon trackLevel 24Level 26
MAAWSSupport trackLevel 20Level 18
9K333 VerbaSupport trackLevel 16Level 14
Sport ParachuteWARDOG trackLevel 35Level 34
Individual First Aid KitMedic trackLevel 9Level 10
SV98Recon trackLevel 19Level 18
Compound BowRecon trackLevel 17Level 16
ClaymoreRecon trackLevel 22Level 23
Dune BuggyDriver trackLevel 8Level 9
HumveeDriver trackLevel 15Level 14
From the Role Track Unlocks section of the Season 2 notes, biggest move first. About seventy attachments, scopes, magazines and ammunition types moved too; we do not list those.

Where the XP goes now

Season 2 also moved whole kinds of work onto different tracks:

  • “Destroying a buildable now gives assault XP instead of support.”
  • “Artillery now gives driver XP instead of support.”
  • “IED/C4 now give assault XP instead of support.”
  • “Repair XP now goes into the driver or pilot tracks depending on the vehicle being repaired, instead of a flat support amount.”

So the Assault track now levels from base-breaking, and artillery levels the Driver track — the same track the SPH-2 itself now sits on. Two routes had already been cut in Season 1: “Player kill using an air vehicle: 300 XP to 250 XP.” and “Supply crate item sold under $75: 25 XP to 1 XP.” What happens to people who farm XP anyway is set out in the money guide — in BULKHEAD's words, permanent bans.

It changes every season

The rule BULKHEAD set in the Season 1 changelog held: “Each season we will have a different XP curve with different item orders.” Season 2 brought exactly that — a new curve and a new order. Whether the levels you earned in Season 1 carried over, neither Season 2 post says.