Unofficial field manual · Early Access
The WARDOGS field manual
Firing solutions for the L81 mortar and SPH-2, what a loadout really costs against a $10,000 seed that does not come back, and guides built on those numbers rather than on guesswork.
Calculators
All calculators →Mortar & SPH-2
LivePlace gun and target on the map and get distance, bearing and mils — for the L81 mortar and both arcs of the SPH-2. Every row is printed on a range card you can keep beside the game.
Loadout planner
LivePick a weapon and a vehicle and see what is left of your balance — and how many times you could lose the ride before the money runs out.
Guides
All guides →-
How to use the mortar
LiveDistance, bearing, mils — and why a 10-mil correction moves the round 10 m at 300 m but only 5 m at 650 m.
The $10,000 seed
In the worksWhy the first purchase shapes your season, and what a lost vehicle costs measured in replacement runs.
The New Recruit discount
In the worksHalf price on all vendor gear below Wardog 9, gone for good after. What is worth buying before it expires.
Control Zone and Hot Zone
In the worksA point every ten seconds to the team with most players inside — and why Hot Zone players count double.
Prices
Full price board →9 vendor weapons and 20 vehicles. Everything you lose comes out of the same balance.
- Cheapest vehicle
- $500Bobcat, 2 seats
- Dearest weapon
- $8,800AMR 50 — 88% of the seed
- Dearest vehicle
- $18,000Havoc — more than the whole seed
Quick reference
The rules every other number on this site hangs from.
- Players per match
- 100Three teams of 33
- Control Zone
- 2×2 kmPlaced at random in a 256 km² map
- Scoring
- 1 pt / 10 sTo the team with most players inside
- To win
- 100 ptsFirst team there takes the match
- Starting cash
- $10,000Gear lost in the field is gone
- New Recruit
- −50%On vendor gear below Wardog 9
Lonestar
Western PMC
Valkyra
Soviet-aligned PMC
Manticore
Persian-aligned PMC