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Guide · Season 2 damage and prices, read 22 Oct 2026

WARDOGS weapon tier list: Season 2

31 weapons with a published damage figure, sorted by time to kill inside their class, each one carrying what it costs and what stands in front of it. Season 2's calibre cuts reshuffled the short list: Deagle, TCX-SPR, SVD, M14 join it, and FAL, PKM, SKS, T-21 drop off.

Damage and RPM from wardogshub.gg, data as of Season 2, 15 Oct 2026 · prices and gates ours

Updated for Season 2 (15 Oct 2026): Ranked on Season 2 damage and prices since 22 October, once per-weapon Season 2 figures were published. All patch notes

3:51 · synthetic voice, read from this page · tables and figures are not read aloud

What Season 2 changed

BULKHEAD's Season 2 patch notes cut base damage for .308 by 25%, 7.62x54mmR by 20%, 7.62x39mm by 19% and .50 Cal by 16%, and changed most prices. This page waited until per-weapon Season 2 figures were published, so prices and damage below come from the same season. The FAL went from 92 ms to 185 ms, the PKM from 100 ms to 200 ms, the SKS from 143 ms to 286 ms.

The short list: what nothing cheaper beats

Rank without price is a wish list. Sort every weapon by cost instead, and keep only those that no cheaper weapon kills faster than, and the game gets small:

  • Bushmaster M17S — free, 257 ms, no gate
  • A-91 — free, 257 ms, no gate
  • KH-2002 — free, 257 ms, no gate
  • Deagle — $750, 225 ms, Wardog 65
  • GGX 18 — $1,000, 200 ms, Wardog 85
  • TCX-SPR — $3,200, 150 ms, Assault 20
  • SVD — $4,800, 125 ms, Recon 12
  • M14 — $7,400, 86 ms, Recon 25
  • AMR 50 — $14,800, 0 ms, Recon 35

Everything not on that list is beaten on speed by something that costs less. That does not make it useless — range, magazine and recoil are all outside this model — but it does mean the money is buying something other than time to kill.

By class

Times are against an unarmoured target. A rifle that needs four shots at 700 rounds a minute is doing the same arithmetic as one that needs two at 450, which is why the classes are worth reading separately: the assault rifles have their own guide.

Assault rifles

Weapon, and its gatePriceDmg / RPMTime to kill
TCX-SPRAssault 20$3,20034 / 800150 ms3 shots
FALAssault 35$6,00045 / 650185 ms3 shots
M4Assault 28$2,80028 / 800225 ms4 shots
T-21Assault 3$1,20028 / 750240 ms4 shots
Bushmaster M17SOpenFree28 / 700257 ms4 shots
A-91OpenFree28 / 700257 ms4 shots
KH-2002OpenFree28 / 700257 ms4 shots
AK74Open$80026 / 650277 ms4 shots
GalilAssault 10$2,00028 / 650277 ms4 shots

Submachine guns

Weapon, and its gatePriceDmg / RPMTime to kill
Super-45Medic 35$5,60030 / 1,200150 ms4 shots
AMP-9Medic 20$1,37522 / 900267 ms5 shots
PP-19 VityazMedic 15$1,20022 / 800300 ms5 shots
MP5Medic 4$1,80022 / 800300 ms5 shots
PP-19 BizonOpen$1,00022 / 700343 ms5 shots

Light machine guns

Weapon, and its gatePriceDmg / RPMTime to kill
Evo-3 UltraSupport 30$7,25045 / 700171 ms3 shots
PKMSupport 15$4,10044 / 600200 ms3 shots
M249 SAWSupport 20$3,20028 / 850212 ms4 shots

Marksman rifles

Weapon, and its gatePriceDmg / RPMTime to kill
M14Recon 25$7,40045 / 70086 ms2 shots
SVDRecon 12$4,80044 / 480125 ms2 shots
BMR-308Recon 20$6,25045 / 450133 ms2 shots
SKSRecon 5$2,40034 / 420286 ms3 shots

Sniper rifles

Weapon, and its gatePriceDmg / RPMTime to kill
AMR 50Recon 35$14,80090 / 420 ms1 shots
Mosin NagantRecon 10$4,50044 / 461304 ms2 shots
SV98Recon 18$5,20044 / 461304 ms2 shots
MK22Recon 30$6,40045 / 461304 ms2 shots
Scout Rifle TDOpen$1,20028 / 462609 ms3 shots

Sidearms

Weapon, and its gatePriceDmg / RPMTime to kill
GGX 18Wardog 85$1,00022 / 1,200200 ms5 shots
DeagleWardog 65$75063 / 267225 ms2 shots
GGX 17Wardog 18$20022 / 600400 ms5 shots
M1911Wardog 40$30030 / 430419 ms4 shots
JudgeWardog 1$25045 / 200600 ms3 shots

The weapons nobody can rank

Seven weapons on our price list have no published damage or fire rate at all: MP43, M500, Compound Bow, 9K333 Verba, RPG-7, MAAWS, MGL-40. Every shotgun, the bow and every launcher. Tier lists that rank them anyway are ranking a feeling. It marks the AMR 50's armoured times as the slowest that round can be: .50 CAL carries a penetration multiplier it has not resolved against a plate.

What the model is, and is not

TTK = (shots to kill − 1) × 60 / RPM against a 100-health target. It counts nothing else: no recoil, no attachments, no damage falloff, no magazine size, no hit registration.

It also publishes the vest model: a vest takes a fixed share off every torso hit, 30% at Level 1 rising to 60% at Level 4. Against the heaviest vest most of the plateau weapons need more than twice the shots, which reorders the classes more than any price does.

Where these numbers come from

  • Damage, RPM and time to kill — wardogshub.gg's TTK table, data as of Season 2, 15 Oct 2026. The site states it read the figures out of the game files itself, and that headshot multipliers are reported rather than confirmed. Republished with attribution; we have not opened the game files ourselves.
  • Prices and gates — our price list, Season 2. 73 of the 114 items carry a price or unlock BULKHEAD printed in its Season 2 patch notes; the rest are Season 1 community recordings that the notes do not list as changed. Wherever BULKHEAD printed a Season 1 figure, those recordings matched it — 40 of 40 prices.
  • The Season 1 comparison — the Season 1 damage figures and price list, kept in our archive.
  • The ranking and the frontier — ours, and it is arithmetic: sort by published time to kill, then drop anything a cheaper weapon beats.