A loadout has two bills
The vendor price is what you pay each time you spawn with the item. The unlock is a one-time payment on a progression track, and until it is paid the vendor will not sell you the thing at any price. Guides that list only the first number are quoting half the cost — the same mistake they make with vehicles.
The Defibrillator is the clean example. It is $1,600 at the vendor, which reads like a cheap way to earn from revives. Behind it sit Medic 22 and $110,000.
Three kits, priced in full
The first hour
Nothing in it is gated, so it works on a fresh account. Every sidearm sits behind a paid unlock — even the level-1 Judge wants $5,000 — so it carries none.
| Item, and its gate | Vendor price | One-time unlock |
|---|---|---|
| Bushmaster M17SOpen from the start | Free | — |
| Light ArmourOpen from the start | $400 | — |
| Light HelmetOpen from the start | $200 | — |
| BandageOpen from the start | $200 | — |
| Small Tac VestOpen from the start | $100 | — |
| Total | $900$450 below Wardog 9 | — |
The zone worker
What the zone actually pays for: staying alive in it and picking people up. The AK74 is open from the start in Season 2 and costs less than the T-21 it replaces here.
| Item, and its gate | Vendor price | One-time unlock |
|---|---|---|
| AK74Open from the start | $800 | — |
| Light ArmourOpen from the start | $400 | — |
| Light HelmetOpen from the start | $200 | — |
| BandageOpen from the start | $200 | — |
| EnoxOpen from the start | $450 | — |
| Field BackpackWardog 12 | $650 | $20,000 |
| Total | $2,700$1,350 below Wardog 9 | $20,000 |
The earner
Revives out-earn kills on every published payout model. This is the kit that does them — and Season 2 more than doubled the Defibrillator's unlock.
| Item, and its gate | Vendor price | One-time unlock |
|---|---|---|
| AK74Open from the start | $800 | — |
| Light ArmourOpen from the start | $400 | — |
| Light HelmetOpen from the start | $200 | — |
| DefibrillatorMedic 22 | $1,600 | $110,000 |
| Individual First Aid KitMedic 10 | $800 | $25,000 |
| BandageOpen from the start | $200 | — |
| Total | $4,000$2,000 below Wardog 9 | $135,000 |
What is missing from every kit, ours included
Ammunition. No two sources agree on what magazines cost, so we do not price them, and neither does anyone else — but you buy them every spawn, and the one site that publishes exclusions says they are not refunded. Treat the totals above as a floor.
Why older budget guides are wrong now
Season 2 moved 18 equipment prices on 15 October, and every kit costed before then is wrong somewhere. The biggest moves, from BULKHEAD's Season 2 patch notes: the Infrared Range Finder from $1,200 to $3,200, the Level 4 Helmet from $3,000 to $4,500, the Gunner Backpack + Sling from $3,500 to $2,400, the Range Finder from $400 to $1,450, the Level 4 Armor from $4,000 to $5,000. Top armour went up while its protection went down — Level 4 now takes 60% off a hit instead of 65%.
It is the second time. Season 1 had already tripled the Forward Operating Base, from $2,500 to $7,500, so a support kit costed in August is out twice over.
Spend the recruit discount on gear, not rifles
Below Wardog 9 everything at the vendor is half price, which takes the first kit to $450. The rifles you can hold that early are free or $800 for the AK74 anyway, so the discount is worth most on armour, backpacks and consumables — the things you re-buy every spawn.