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Guide · Season 2 prices, checked 15 Oct 2026

Which vehicle to buy first in WARDOGS

The vendor price is not the bill. Only 3 of 23 vehicles are open on a new account; every other one carries a one-time unlock of $25,000 to $650,000 on a progression track. The L2A6 is not $22,000 — it is $522,000 the first time.

17 of the 23 vehicles carry a price or unlock BULKHEAD printed in its Season 2 notes

Updated for Season 2 (15 Oct 2026): Season 2 prices and unlocks, and the four vehicles added. All patch notes

3:33 · synthetic voice, read from this page · tables and figures are not read aloud

The short answer

Buy the Bobcat. It costs $500, it has no gate and no unlock, it seats 2, and getting a squad into the zone is paid work on every published payout model — see what pays. Anything with a rotor or a turret is a second purchase, not a first.

Open from the start: Bobcat at $500, Kodiak at $2,500, MH-6 at $6,250. That is the whole list.

Every vehicle, with the unlock beside it

Vehicle, and its gateVendor priceOne-time unlockFirst one costs
BobcatOpen from the start$500—$500
KodiakOpen from the start$2,500—$2,500
MH-6Open from the start$6,250—$6,250
Dune BuggyDriver 9$1,500$25,000$26,500
Kodiak PickupDriver 10$3,000$35,000$38,000
UralDriver 3$5,000$35,000$40,000
Z20 LakotaPilot 10$7,400$35,000$42,400
Wolf-110Driver 8$2,200$50,000$52,200
Kodiak M249Driver 6$6,750$50,000$56,750
HumveeDriver 14$3,000$75,000$78,000
Ural DefenderDriver 15$7,200$75,000$82,200
Z20 Lakota MinigunsPilot 25$15,000$85,000$100,000
Ural Defender M249Driver 22$9,500$100,000$109,500
Wolf-110 M2Driver 16$7,800$125,000$132,800
Humvee M249Driver 24$8,500$125,000$133,500
AH-6M MinigunsPilot 8$12,000$125,000$137,000
Humvee MinigunDriver 30$10,000$150,000$160,000
AH-6R RocketsPilot 20$18,800$200,000$218,800
T-72B3Driver 20$16,000$250,000$266,000
Flakpanzer GepardDriver 25$14,000$300,000$314,000
SPH-2Driver 31$8,000$350,000$358,000
L2A6Driver 35$22,000$500,000$522,000
HavocPilot 35$28,000$650,000$678,000
Sorted by the unlock payment, then by price. The last column is what the first one costs you, ignoring the crash penalty of $1,500 per passenger killed.

The unlock is the real gate

Look at the SPH-2: $8,000 at the vendor, and $350,000 to be allowed to buy it — 35 times the whole starting balance, at Driver level 31. The price tag is rounding error next to the gate.

This is where other guides go wrong. A widely-read piece on which vehicle to buy first lists the L2A6 at $22,000 and a level requirement, and does not mention the $500,000 unlock at all. BULKHEAD's own Season 1 changelog settles it: its Economy Changes section lists track unlocks as their own line items — “Career, Artillery Tank: $400,000 to $500,000” sits beside “Vendor, Forward Operating Base: $2,500 to $7,500”. Two different payments, printed as two different things.

Season 2 widened the gap. It raised ten vehicle prices and lowered none — the Havoc now costs $28,000 a time behind a $650,000 unlock — and added 3 vehicles, every one of them gated: Wolf-110 ($2,200 + $50,000), Wolf-110 M2 ($7,800 + $125,000), T-72B3 ($16,000 + $250,000). The full list of what moved is in the Season 2 patch notes.

What losing one costs

A vehicle is not spent when you buy it, it is spent when it burns. The vendor bill comes back every time, and on top of it the game charges $1,500 for every passenger killed in the crash — a full Bobcat is $500 plus up to $1,500 in penalties, and a full transport helicopter is a great deal worse.

That is the argument for buying the cheap one first and flying nothing you cannot replace twice. It is also the argument against the popular reading of the economy: a $650 anti-tank mine removes a $22,000 tank, and the mine does not care that its owner paid $500,000 for the privilege of buying it.

A buying order that survives a bad night

  1. Bobcat, $500

    No gate, no unlock. Transport is the cheapest paid job in the game.

  2. Nothing, for a while

    Every vehicle above it wants a five-figure unlock before it will sell. Bank that money instead and spend it on kit you lose every spawn.

  3. The transport you have already unlocked

    Track levels arrive on their own as you play the role. Buy the vehicle whose unlock you have already paid, not the one you want.

  4. Armour and air last

    They are the largest unlocks in the game and the easiest things to lose in ninety seconds.